Midnight Club II is racing video game developed and published by Rockstar San Diego. It is the first sequel to Midnight Club: Street Racing, published for the PlayStation 2, Xbox and Microsoft Windows. Players race through cities inspired by Los Angeles, Paris, and Tokyo. The game also features an online multiplayer component.
Races consist of a series of checkpoints, represented by columns of
light. In some races, the order in which the checkpoints must be cleared
is prescribed. In this case, a transparent, glowing arrow points to the
next checkpoint. In other races the checkpoints may be cleared in any
order. In that case, the arrow points to the nearest checkpoint.
The game features a damage model. The amount of damage inflicted upon a car is indicated by both an HUD
indicator and visual damage to the car. The performance of a car does
not degrade with damage. When the damage limit of a car is exceeded, the
car explodes or stalls. After a delay of a few seconds, the player can
continue with a new car
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